

Its design lacks the ambition that made its predecessors great, and its visuals often feel ugly compared to those featured in previous titles. But Double Dragon IV doesn't manage even that. I don't mind if what I get to play looks and sounds like an 8-bit game, except now running on hardware powerful enough to host the latest first-person shooter or sprawling epic. I wish developers would do that more often, even. I'm in favor of bringing back the classics of yesteryear, and making sequels to follow them. It was a memorable run and it told me what I needed to know: Double Dragon IV simply isn't all that good. Finally, I started through a forest and enjoyed the view of the sun setting over distant mountains, before my adventure ended prematurely as I battled near some docks.
DOUBLE DRAGON 2 NES NORMAL SERIES
Then I advanced along the ground level at a construction site, dodging explosive charges thrown my way by gang members, before scaling a series of ledges and finally facing off against a purple-haired martial arts artist at the top.

He was tough, but I knocked him on his butt and a conveyor belt dropped him into a pit. I worked my way through the mean city streets and entered a warehouse, where I battled a giant brute of a man with a handlebar mustache. Immediately, I started having a delightful time. I fired up my Wii U and started playing through the NES version of Double Dragon that is available on the Virtual Console. "I wonder if the original Double Dragon games were as tedious as this one is." "I wonder if I'm remembering wrong," I said to myself, after my first two unsuccessful attempts to clear Double Dragon IV on the PlayStation 4. "The beloved brawler is back from the dead, one more time, but this outing isn't the Double Dragon you remember."
